With it, the wind is at your back: without it, youre dead in the water
Decks vary how many copies they play based on how reliably they want to have a copy once they hit seven mana, which is usually a question of how often they need that boost to win the game combined with how much they need to sacrifice to make sure they get that far
Making it to Ishgard is a big moment for most FFXIV players, as it marks their exiting A Realm Reborn for the first expansion
Lushly illustrated cards like Agrabah, Neverland, or Montanui steadily generate victory points each turn and have their own health totals to defeat: at once speeding up and slowing down the game
Additionally, popping a Blaine and then losing the coin flip can cost you a lot of ground 70 damage is very different to 130, after all so players who want a bit more consistency might want to stick with the old version