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It creates an easy game-winning combo with Walking BallistaWalking Ballista and VigorVigor, putting infinite counters on Walking Ballista that can then be removed for infinite damage
Throwing this down in the early game as you fire off CultivateCultivates, Natures LoreNatures Lores and Rampant GrowthRampant Growths or partnering it with cards that allow you to play more than one land means youll be building up a critical mass of +1/+1 counters on creatures fairly quickly, which will likely go well with your early game Cats
Even if you dont go for the one-shot, a creature that doubles its power is right at home with green power-matters cards like Rishkar's Expertise and Bighorner Rancher
Necropotence resolves, its controller pays the majority of their life total in order to put that many cards into their hand on the end step, and suddenly you wind up with 30+ cards in hand