When playing Lunatone Solrock, I had to actively remember to not bench a 2nd Lunatone before using all my Solrock Abilities for the turn, because the difference in animations would otherwise cost me a good 10 seconds every time (when having 1 Lunatone in play, you can click through the Abilities pretty fast, with 2 to select from it makes me want to play a different deck)
Early description : If you release a symbol token, you can fill the charging by exhausting the living ink
Once per turn, it can target a Spell/Trap on each field and destroy them and when it destroys a monster by battle, you can target and add to your hand, 1 of your Beast, Beast-Warrior, and/or Winged Beast monsters in GY or banishment
STEM links : Analyze Pokmon stats with spreadsheets or explore biology via real-life Pokmon (octopuses = Octillery, anyone?)
When C-Crush Wyvern is successfully summoned, activate Union Hangar to equip B-Buster Drake from deck