Slime Against Humanity is a 3-mana green sorcery that creates a 0/0 Ooze token with trample, then places +1/+1 counters on it equal to 2 plus the number of cards named Slime Against Humanity you own in exile or in your graveyard
, Sacrifice this artifact: Put a stun counter on up to one target tapped creature
There isn't yet a critical mass of flashback and graveyard effects in Historic yet, but something as simple as Faithless Looting, Unburial Rites, or Skyclave Shade are very simple ways to gain a lot of value
The Lord effect will be mostly irrelevant (once again, Azami is nuts) but with bounce/flicker effects you can get some solid value out of Naru Meha in a spell-focused deck
Thats basically the entire ruleset summed up and, as you can see, its not that complicated, especially when compared to other TCGs weve played