So, my evaluation comes from my own biases, which boil down to: play the sort of cards and decks that lets everyone at the table have a chance to breathe, play Commander, and have at least a decent chance to do the thing that their deck wants to do
Set: Amonkhet Illustrated by: Lake Hurwitz Source: Anointer Priest Creature Ape 1 / 1 Set: PROXY Illustrated by: Una Fricker Source: Uktabi Kong Creature Ape 2 / 2 Set: PROXY Illustrated by: Carl Crichlow Source: Monkey Cage Creature Ape 3 / 3 Set: Commander 2014 Illustrated by: Lars Grant-West Sources: Pongify, Side to Side Emblem Arlinn Creatures you control have haste and ': This creature deals damage equal to its power to target creature or player.' Set: Shadows over Innistrad Illustrated by: Winona Nelson Source: Arlinn, Embraced by the Moon
Planeswalkers, legendary creatures, major story cards, and big effects often appear here
Let's check out the preconstructed list: Primal Genesis is all about making big tokens, copying those tokens, and smashing face
Day Two Previews Day two begins the community's card reveals, rather than one big deluge of cards straight from Wizards