Basically, for a flashback card to be playable, the front half either has to be close to on-par for its effect, so the flashback aspect of the card is a bonus / afterthought, or the reward for getting the card in the graveyard is good enough that you don't mind building around a card that's not that great in your hand
Each plane offers its own texture of gameplay, such as how the Zendikar version of the cube includes three copies of Misty Rainforest to make cards like Planar Core Cards The core of Planar Cube contains 200 cards that remain the same as the cube planeswalks and rotates
These days the matches aren't focused on creature combat in the same way, but whenever we start swinging this is still true
Loxi: Aside from this being a land, the key thing compared to Midnight Clock is that you have a lot more control over it
The deck wants to tap opponents creatures anyway, so adding an additional benefit (and there are fewer benefits better than drawing cards) charges up its power