She gives your Ninjas a unique ability to reveal the top card of your deck when they deal combat damage to a player, forcing your opponents to lose life equal to that cards mana value and you add that card to your hand
You can get nine damage in before it sacrifices itself on chapter four, or you can keep it back to fend off pesky fliers
Cancel may be the standard for countermagic, capable of countering any spell for three mana, but its not exactly strong
I'm also reminded of Mari, the Killing QuillMari, the Killing Quill, who groups together a few creature types like Vaan does, and provides us with an incentive to deal combat damage to our opponents frequently
The Swarmlord hits the field as a 9/9 after youve played both commanders, and Jirina Kudro was basically designed to play alongside Silvar, Devourer of the Free/Trynn, Champion of Freedom