Nerfing an opponent's key creature or wiping away those pesky Construct tokens is huge when you don't go down a card to do it
The Tinker Time March of the Machine Commander Deck set includes 1 ready-to-play Green-Blue-Red deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), 10 Planechase cards, 1 six-sided planar die, a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil special treatment card of rarity Rare or higher and 1 Traditional Foil special treatment Common or Uncommon card), 1 Foil-Etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.
How do they work, how do you use them, and how do you survive them
(Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle
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