In fact, were going to go off on a whole different topic that completely negates my statement last Thursday saying that we could continue in our Blueprinting adventures
If your deck has a ton of creature tokens like rats this has the potential to be pretty powerful, as turning every one of your creatures into one damage can often turn a game on its head
That being said, it'll still be exciting to open a new Mox, Ugin, Elspeth, or a flashy Dragon card in Magic 's newest set, Tarkir: Dragonstorm !
Blue is the strongest here, but red has made huge advances in impulse draw (exile and have a turn to play the cards), black has always had card draw (usually at a cost of life or creatures being sacrificed), and green has gotten a proliferation of card-drawing effects in recent years that care about number of creatures on the battlefield or the power of those creatures
It only costs four and if you happen to have a few creatures in play, you get to gain some life for your trouble