Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon for the rest of this turn, except DARK monsters
your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck
You can only use this effect of "Destiny HERO - Celestial" once per turn
Fairy Wind is the more ideal card, but when going second you want an out to Vanitys Emptiness or Skill Drain and it cannot provide that because you have to set it and wait, and now since Qliphorts are even faster you rarely have that kind of time
Unlike my undead peers, I wasnt convinced the Balerdroch Turbo plan was consistent enough to one-trick, nor was I convinced Vampire Fraulein was a reasonable backup strategy