I can definitely see For the Common Good make waves in Baylen, the Haymaker decks or Hazel of the Rootbloom decks
More specifically, it was the end of this series of core sets that not only changed the mechanics and meta, but also the art of the cards
-1 Crashbug X (2 is more than enough, any more and it gets cloggy) -1 Crashbug Y (See X) -1 Crashbug Z (See X) -1 Super Crashbug (See X) -1 Rhino (With Crane Crane, you recycle him ad nauseum, 2 is sufficient) -1 Scarm (See Rhino) -2 Creature Swap (It's better if you run Tomato, otherwise, kinda pointless) -2 Double Summon (It's cloggy as all hell, and very impractical) -3 Veil of Darkness (Tried it before, it's NOT a good idea and you mill the wrong stuff) -1/3 D Prison (Take 2 of this, or MF) -1/3 Mirror Force (See MF) +3 Crane Crane (TGU's best friend
So I simply list the different sequences of 3 I observed, again using Microsoft Excel: image949496 192 KB Here, all the sequences I saw twice or more are marked in green, the ones I saw only once in white, and one I deemed to be the result of cards being out of sequence in yellow
Mistmeadow Witch Mistmeadow Witch should really be called Olka, Mistmeadow Witch