Showcasing a win rate of 58.4 percent, according to Frank Karsten, the Bant Nadu decks only major threat was Mono-Black Necro, or Grief, as most like to call it
Other powerful cards simply need and won't go in any EDH deck without five colors in its identity
We tried out a four-player, free-for-all game and it was interesting to race to 20 Lore against multiple opponents, but in the end it wasnt as fun as a normal game
Building these decks called for us to decide color identity for the chosen game itself, but also the gameplay we desired from them, says Holt, going on to point out that its no mistake all four include White, for both theming and it helped cover the wide range of Heroes we wanted to include in each deck. As mentioned, the deck for 6 is centered on the latter half of that game as such, its essentially all about rebuilding your party by bringing other creatures back from your graveyard
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