Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Mobilizer Mech's second ability triggers whenever its crew ability resolves, even if it is already a creature at that time
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We also found out a bit more about the Enchanted card art direction for this set, with commentary from lead art director, Matthew Eng
As such, if Wizards' baseline power level for mana rocks was the Signets and they accidentally miss by printing a cycle that's a little bit too good, we're right back into the fast-mana danger zone
The combination of relatively low cost, bodyguard, and ability that grants him a strength of five so long as he doesnt have damage on him is insane, making him very, very painful indeed to take out with a challenge