If you don't have fourteen or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen
Its effectiveness in life gain decks (the fifth most popular theme on EDHREC), and its ability to completely end a game in something like a token or Soldiers deck, are why I ranked The Wind CrystalThe Wind Crystal so high
Donald's magical abilities may be a bit unorthodox as a sorcerer, but the results speak for themselves by creating an atmosphere where opponents must earn a total of 25 lore to win, rather than the typical 20
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Dealing one damage on play, this can weaken characters, shut down abilities that rely on a clean bill of health, and wipe out anything that is already on the verge of being banished