When Hollow Marauder's triggered ability resolves, the next target opponent in turn order (or, if it's a target opponent's turn, that opponent) chooses a card in hand without revealing it, then each other target opponent in turn order (if any) does the same
Power Sink Power Sink is an X-spell worth playing just because of its confusing, word-salad of a text box
There are also enchantments like Phyrexian Tyranny and Underworld Dreams that have similar effects
Its a whole new ballgame Dromokas Command is yet another way to enable the Pacifist, usually giving it a +1/+1 counter while fighting an opposing Jace to death
96-120 lands is the most you can include at 360 before players start ending up short on playable, non-land cards. As the above table shows, the average number of unplayable cards per deck actually doesnt appear to change much based on the amount of fixing in the cube it basically hovers around 7 or 8