There was some talk about whether we were supposed to state there was only fourteen gods and not point out how the gods were going to play across the block, but the whole reason for the fifteen-god structure was to make sure every set had its own mythic rare cycle of gods, so we stayed kind of mum on what exactly was going on with the gods
If the ability that's copied has an X whose value was determined as it was activated, the copy will have the same value of X
Land Tax was the kind of card that turned "mulligan to four" into "automatic win." Land Tax was, conditionally, more difficult to play around and play against than even the skill-testing Fact or Fiction
Onslaught block was hugely "tribal," and was heavily focused on different races and classes such as birds, beasts, goblins, soldiers, clerics, etc
Realmwalker As a shapeshifter and changeling Realmwalker gets the nod over all the other typal versions because it goes in any deck that can run green creatures, not just one