When I roll a d20, I can get any number from 1-20, and Ill get the average by calculating min + max / 2, so (1+20)/2 = 10.5
(I always imagine it like being what youd get if chess had certain edge cases where rooks could fly, bishops could teleport, or for a second, pawns were driving tanks.) Since the game is built around several thousand collectible cards, and almost every card has some additional unique ability to it one way or the other, it creates an endlessly manipulable, constantly surprising experience
$0.38 Sundering Growth Similar effect Destroy target artifact or enchantment, then populate
I've drafted the format a ton at this point and these are my current thoughts on how things are playing out
Inti fights bravely and smartly against Vito, but Vito has one advantage: his wings are attached