Vampire Domination X TRAP Counter When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK
Total tactical control is in your hands
On cast youre granted another turn, which, when combined with its inability to be countered and protection from all colours was more than enough to get it banned in the Commander format
Crystron Halqifibrax , Infernoble Knight - Renaud and Junk Anchor are crucial for the next step, chaning summon after summon to move on to a possible Synchro Summon
This card creates substantial value in a 4-player pod, especially if youve been milling opponents libraries throughout the game