Hypnotize and Improvize are two actions that replace themselves, while Strike a Good Match, Tinker Bell, Pongo, and Lucky all give you card draw while also allowing you to filter your deck and select the optimum card for each situation
Plargg and Nassari Plargg and Nassari lets you steal two spells a turn, which is a pretty decent rate
The best specs in this set are likely to be the sort of cards that could go from $4 to $8, or $5 to $15, or $20 to $50-not $1 to $20
As it gets on more and bigger creatures, however, it becomes a force that no one wants to reckon with, immediately pointing attacks in other directions
While towns add a slightly new twist to the matter, it's still largely what we've come to expect from green-blue decks in Limited formats