Tasha, the Witch Queen I really like Tasha, the Witch Queens playstyle as a commander, but its not a great mill commander without good support
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The leading suggestion from most players on social media is that these cards are new, potentially occasional, Bonus Cards
This card mitigates the frustrating aspect of subgames, which is that they make games last way too long, in a very elegant way
My favorite of these are oldschool commanders that have horrible weaknesses that you can turn into their greatest strengths: one of my very first decks, Karona, False God, is exactly this, where her downside of being passed around the table becomes a huge upside when I toss a Shiny Impetus on her and watch my opponents be forced to murder each other with her