Of course, size rarity itself isnt everything
Since its debut in 1987, it has become the favorite of millions of players, with its innovative gameplay, ground breaking graphics, immersive storytelling and iconic characters across numerous mainline titles and a variety of spin-offs
Making sure you're not a bot
To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
The two inaugural events in Atlanta and Lille have had the number raised to 2048