Getting them up to 5 counters within a turn is child's play with garden out, as effectively speaking, each time I summon a plant, the cannon will get 2 counters) 3 Terraforming (the deck NEEDS garden for it to work, so this makes garden easier to get) 3 The World Tree (in a boardstate where plants are constantly being created and destroyed, the tree can give me consistent card advantage, and can bring back lonefire for teh lulz) 2 Token Sundae (removal, nothing particularly interesting about it
Pirates take center stage, and Locations seem more fun than ever
Since then, its value has risen swiftly
One of the biggest issues with playing removal in Commander is that it often costs you more than what the opponent got from the creature you play it on
3 Aleister The Invoker The card that refuses to ever die out, Aleister The Invoker has been in the face of the metagame for multiple years