Indeed, the one game I won, my opponent had the poor form to gain life, which made the win rather more long-winded
The learning curve wasnt exactly helped by the decision not to include any reminder text for phasing, forcing players to consult printed rulebooks from Mirage starter decks
Sharding Sphinx Back to the artifact synergies, Sharding Sphinx rewards you for hitting your opponents with artifacts by, well, creating more artifacts
Dig Through Time is a more powerful effect than Fact or Fiction, it is castable faster and usually leaves you more mana spare to do other things with as well
The kind of deck the red Gearhulk performs very well in is the type where an opponent can almost never safely mill three and just take the damage, lest they feel like taking upwards of twenty damage and dying