Take a look at the entire Commander deck below: Creatures (17) 1 Solemn Simulacrum 1 Siege-Gang Commander 1 Emeria Angel 1 Dragonmaster Outcast 1 Myr Battlesphere 1 Jor Kadeen, the Prevailer 1 Mentor of the Meek 1 Goldnight Commander 1 Phantom General 1 Adriana, Captain of the Guard 1 Loyal Apprentice 1 Legion Warboss 1 Silverwing Squadron 1 Harmonious Archon 1 Prava of the Steel Legion 1 Neyali, Suns' Vanguard 1 Otharri, Suns' Glory Planeswalkers (1) Lands (38) Spells (44) 1 Sol Ring 1 Fellwar Stone 1 Loxodon Warhammer 1 Mask of Memory 1 Mind Stone 1 Battle Screech 1 Boros Signet 1 Hour of Reckoning 1 Martial Coup 1 Path to Exile 1 Chain Reaction 1 White Sun's Zenith 1 Intangible Virtue 1 Midnight Haunting 1 Increasing Devotion 1 Boros Charm 1 Assemble the Legion 1 Hordeling Outburst 1 Commander's Sphere 1 Collective Effort 1 Heroic Reinforcements 1 Finale of Glory 1 Generous Gift 1 Talisman of Conviction 1 Arcane Signet 1 Idol of Oblivion 1 Hate Mirage 1 Mace of the Valiant 1 Soul-Guide Lantern 1 Flawless Maneuver 1 Call the Coppercoats 1 Maul of the Skyclaves 1 Felidar Retreat 1 Court of Grace 1 Rip Apart 1 Cut a Deal 1 Staff of the Storyteller 1 Vulshok Factory 1 Roar of Resistance 1 Kemba's Banner 1 Hexplate Wallbreaker 1 Goldwardens' Gambit 1 Glimmer Lens 1 Clever Concealment What do you think of the Rebellion Rising deck

Crystal Barricade Its a shame that this creatures type and defender ability sentences it to the Arcades-zone for most people, because more decks need to include early-game deterrents like this
DCC - Slash 100 Spiritomb C - Fearmonger Until the end of your next turn, the Defending Pokmon's Weakness is Dark
So we're going to talk about the best that everyone's favorite sea-dwelling tribe has to offer in the Commander format, ranging from artifacts, creatures, and potential Merfolk commanders
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