It costs five generic and three green mana, but for that you get an eye-wateringly big 8/20 creature with vigilance and a ward cost of three generic
is the first one that gives you a bit of card-drawing power
Shantotto, Tactician Magician A limited focused card for the UR cast big spells archetype which seems like a perfectly decent little dude, who also loves affinity for artifacts
Mickey, Elsa, Stitch, Ariel, Maleficent, and other headliners draw attention in almost any treatment
Instead of mechanics being tied to thematic vibes, ink types seem to function more like a loose deckbuilding blueprint: Amber is about putting lots of characters on the board and helping them work together, Amethyst focuses on drawing cards with bonus tricks, Emerald leans into control and messing with your opponents hand, Ruby is all about direct removal of threats, Sapphire focuses on ramp so you can play bigger cards sooner, and Steel excels at direct damage and combat