For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
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Clanging Scales deals 30 damage to Kommo-o after it uses that Attack
Run your list through our MTG deck analyzer and these are the ratios itll push you toward: 3637 lands (including Faerie Conclave and a few utility lands) 1012 ramp / mana rocks Sol Ring, Arcane Signet, Dimir Signet, Talisman of Dominance (see our best ramp cards guide) 2226 faeries & flyers your win condition and tribal payoffs 810 counterspells the faerie game plan is interaction (pair this with our best counterspells guide) 68 spot removal + 23 board wipes see best removal spells and best board wipes 810 card draw flyers are small, so you need to refuel Round it out with general Commander staples like Smothering Tithe ($60.26 optional but brutal), Cyclonic Rift, and a Bident of Thassa ($0.42) to draw off your evasive board
Theyre also hard to get because of the low pull rates